As designers of interactive experiences, Double Take Labs usually make works in the context of spaces: from museums to student halls. When lockdown descended, Eden Lew and Josh Corn began exploring what connecting looks like when the design requirement is that we don’t share a space — from their Lockdown Field Games to a taxonomy of “types of experiences” that can be done remotely. In the first, their beta test players virtually engaged in field games-style activities (think: relay race) that Josh and Eden monitored from the Double Take Labs office. They found that for remote playing, the stakes need to be higher so it doesn’t feel like one big video game. Soon, their virtual racers were sending printer paper hurtling towards a candle. Winner lights the office on fire. For this capsule, they have built a remote experience generator to get your ideas flowing.